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		<title>three.js webgl - materials - dynamic cube reflection</title>
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		<div id="info"><a href="http://threejs.org" target="_blank">three.js webgl</a> - materials - dynamic cube reflection<br/>Photo by <a href="http://www.flickr.com/photos/jonragnarsson/2294472375/" target="_blank">J&oacute;n Ragnarsson</a>.</div>

		<script src="../build/three.js"></script>

		<script>

			var camera, scene, renderer;
			var cube, sphere, torus, material;

			var count = 0, cubeCamera1, cubeCamera2;

			var lon = 0, lat = 0;
			var phi = 0, theta = 0;

			var textureLoader = new THREE.TextureLoader();

			textureLoader.load( 'textures/2294472375_24a3b8ef46_o.jpg', function ( texture ) {

				texture.mapping = THREE.UVMapping;

				init( texture );
				animate();

			} );

			function init( texture ) {

				camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );

				scene = new THREE.Scene();

				var mesh = new THREE.Mesh( new THREE.SphereBufferGeometry( 500, 32, 16 ), new THREE.MeshBasicMaterial( { map: texture } ) );
				mesh.scale.x = -1;
				scene.add( mesh );

				renderer = new THREE.WebGLRenderer( { antialias: true } );
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );

				cubeCamera1 = new THREE.CubeCamera( 1, 1000, 256 );
				cubeCamera1.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
				scene.add( cubeCamera1 );

				cubeCamera2 = new THREE.CubeCamera( 1, 1000, 256 );
				cubeCamera2.renderTarget.texture.minFilter = THREE.LinearMipMapLinearFilter;
				scene.add( cubeCamera2 );

				document.body.appendChild( renderer.domElement );

				//

				material = new THREE.MeshBasicMaterial( {
					envMap: cubeCamera2.renderTarget.texture
				} );

				sphere = new THREE.Mesh( new THREE.IcosahedronBufferGeometry( 20, 3 ), material );
				scene.add( sphere );

				cube = new THREE.Mesh( new THREE.BoxBufferGeometry( 20, 20, 20 ), material );
				scene.add( cube );

				torus = new THREE.Mesh( new THREE.TorusKnotBufferGeometry( 10, 5, 100, 25 ), material );
				scene.add( torus );

				//

				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				document.addEventListener( 'wheel', onDocumentMouseWheel, false );

				window.addEventListener( 'resize', onWindowResized, false );

			}

			function onWindowResized( event ) {

				renderer.setSize( window.innerWidth, window.innerHeight );

				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();

			}

			function onDocumentMouseDown( event ) {

				event.preventDefault();

				onPointerDownPointerX = event.clientX;
				onPointerDownPointerY = event.clientY;

				onPointerDownLon = lon;
				onPointerDownLat = lat;

				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
				document.addEventListener( 'mouseup', onDocumentMouseUp, false );

			}

			function onDocumentMouseMove( event ) {

				lon = ( event.clientX - onPointerDownPointerX ) * 0.1 + onPointerDownLon;
				lat = ( event.clientY - onPointerDownPointerY ) * 0.1 + onPointerDownLat;

			}

			function onDocumentMouseUp( event ) {

				document.removeEventListener( 'mousemove', onDocumentMouseMove, false );
				document.removeEventListener( 'mouseup', onDocumentMouseUp, false );

			}

			function onDocumentMouseWheel( event ) {

				camera.fov += ( event.deltaY * 0.05 );
				camera.updateProjectionMatrix();

			}

			function animate() {

				requestAnimationFrame( animate );
				render();

			}

			function render() {

				var time = Date.now();

				lon += .15;

				lat = Math.max( - 85, Math.min( 85, lat ) );
				phi = THREE.Math.degToRad( 90 - lat );
				theta = THREE.Math.degToRad( lon );

				cube.position.x = Math.cos( time * 0.001 ) * 30;
				cube.position.y = Math.sin( time * 0.001 ) * 30;
				cube.position.z = Math.sin( time * 0.001 ) * 30;

				cube.rotation.x += 0.02;
				cube.rotation.y += 0.03;

				torus.position.x = Math.cos( time * 0.001 + 10 ) * 30;
				torus.position.y = Math.sin( time * 0.001 + 10 ) * 30;
				torus.position.z = Math.sin( time * 0.001 + 10 ) * 30;

				torus.rotation.x += 0.02;
				torus.rotation.y += 0.03;

				camera.position.x = 100 * Math.sin( phi ) * Math.cos( theta );
				camera.position.y = 100 * Math.cos( phi );
				camera.position.z = 100 * Math.sin( phi ) * Math.sin( theta );

				camera.lookAt( scene.position );

				sphere.visible = false;

				// pingpong

				if ( count % 2 === 0 ) {

					material.envMap = cubeCamera1.renderTarget.texture;
					cubeCamera2.updateCubeMap( renderer, scene );

				} else {

					material.envMap = cubeCamera2.renderTarget.texture;
					cubeCamera1.updateCubeMap( renderer, scene );

				}

				count ++;

				sphere.visible = true;

				renderer.render( scene, camera );

			}

		</script>

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